Procedural World Generation at Scale
Generate game-ready 3D environments for Unreal Engine 5 from real-world geographical data. Feed in a location — get back a fully assembled landscape with terrain, roads, vegetation, and buildings.
The Pipeline
Five automated steps from raw geographical data to playable Unreal Engine 5 worlds.
Python scripts download OpenStreetMap vector data via the Overpass API and Digital Elevation Models (DEMs) from SRTM, ALOS, and USGS sources for any location on Earth.
Slice the world into 5km × 5km UTM-aligned tiles — enabling parallel processing and efficient streaming of massive landscapes.
Houdini PDG processes tiles in parallel — generating terrain meshes, road networks, foliage distribution, and building footprints from raw geospatial data.
Convert DEM tiles to 16-bit grayscale heightmap PNGs and generate PCG-ready point cloud CSVs — the native import formats for Unreal Engine 5.
Import heightmaps and PCG point clouds into Unreal Engine 5 to produce a fully assembled, playable landscape with vegetation, water bodies, and infrastructure.
Built With
Industry-standard tools powering a cutting-edge procedural pipeline.
Houdini PDG
Parallel tile processing and procedural mesh generation at production scale.
Unreal Engine 5
Target runtime for landscape import, PCG assembly, Nanite geometry, and Lumen lighting.
OpenStreetMap
Real-world geographical data — roads, buildings, water bodies, vegetation, and infrastructure.
Python GIS Pipeline
Automated scripts for Overpass API ingestion, GeoJSON conversion, UTM projection, and DEM heightmap processing.
Custom Technical Art & Pipeline Automation
Are you building virtual production sets, serious simulation environments, or open-world games? Our engineering squad builds bespoke procedural tooling, Houdini Digital Assets (HDAs), and Unreal Engine 5 PCG graph integrations tailored to your studio's technical constraints.